Products

QIVX and QPoints are currently being deployed in AR/VR-based products for training, servicing, logistics , awareness and marketing solutions. These systems allow the easy placement of interactive QPoints into applications, control systems and training content. QPoints can be added to 360 and HD videos, pdf documents, web pages, and other content. Once a QPoint has been placed developers can then add media (videos, VR, AR, PDFs, etc.), device control attributes, contextual data for displays, or any other interactive or fixed content to the QPoint.

QIVX

In our 360IVX product, instructors can use 360 degree videos and augment them with an interactive layer of instructions,information and quizzes. In a matter of seconds an instructor will be able to attach a Qpoint to a specific location,attach media quickly and easily to each one of the children.

Locomotion in Virtual Reality

Move through your world continuously. See how the Quantum Interface SDK is a patented dynamic motion physics engine that allows for continuous navigation in VR and eliminates motion sickness. It was built for the HTC Vive and works on all VR platforms.

QI Locomotion

Glide through virtual reality worlds without getting sick. See how QI’s patented dynamic motion physics engine changes the way people experience more content and real time movement in VR without walking in circles or getting sick.

Mixed Reality

We collaborated with AT&T, Ericsson and Fox Studio’s Innovation Lab to create a proof of concept applying gestures, voice and QI Motions to Microsoft HoloLens for enhanced filmmaking.

Calvin Klein Lookbook Demo

Fashion tech, holograms and more. See how QI Motions technology provides selection, pan and zoom functions in a touchless environment, such as window shopping and hologram experiences.

Google Cardboard VR E-Commerce

Make purchases in VR 3x’s faster. See how QI’s predictive dynamic motion technology, makes e-commerce experiences in VR more delightful and 3X faster than with current touch solutions.

Heads up Display (HUD) eye and body controls

Improving the in-vehicle infotainment experiences See how QI’s technology can use eyes, motions, voice or gesture to control the in-vehicle experience.

Smartglasses Augmented Reality / Virtual Reality

Make moves faster. See QI’s Hands-free Control technology applied to predictive checklist controls using eye, face or head tracking with smartglasses.

Dynamic Motions + Touchless Technology

Make moves that make the soundtrack to your world. See how QI’s touchless technology is applied to music and movement with a Leap Motion Sensor and Oculus Rift for a combination of scrolling, selection, play and control.

Touch + Touchless Appliance Controls

Power on, power up, power bright or power blue. See how QI Motions technology can control your connected world.

Netflix + Google Cardboard Demo

When your guide, guides you. See how QI’s Hands-free technology and tracking (Gaze) uses continuous navigation through the next level of content based on user intent.

Netflix Touchless Navigation

Motion and Augmented Reality Glasses Demo - No controller needed. See QI’s Hands-free Control technology scroll and selecting through menus just by changes of direction

Google Cardboard CES, 2016 Demo

Faster than the speed of sight! See how QI Precognition and QI Eyetracking technologies can predict user intent faster than any interface in the world. A huge leap forward in the human/machine interface (HMI).

The EyeZ have it

See how QI’s technology uses glance eyetracking and hand motion tracking for selection and control for interactive displays in augmented reality and virtual reality environments.

Helm™ Controls

Experience your music on your terms across mobile, automotive and XR environments. See how QI’s technology is applied to a media player with no-look controls it can also be applied to 3D VR/AR environments.

QI Launch

Move 4X -11X faster. QI Launch showcases an expanding, scrollable radial-type menu system with real-time prediction of user intent it’s about 4X -11X faster than any other system.